OP Opunundo · HIPPO TechBlog HIPPO는 Vision Pro에서 3D내시경 영상을 어떻게 출력하나요? *이해를 위해 구조를 단순화한 설명입니다. 여기서는 핵심 흐름만 다루었기 때문에. 실제구현 시 추가 고려 사항이 존재합니다.
SPT HUM MDA TCH OP Opunundo The Basic Functions of Animation in SwiftUI CS193p Lecture 7— My Own Summary
DSN ECO OP Opunundo Converting side-by-side 3D video to multiview HEVC and spatial video Long time no see. Recently, I’ve been developing a VisionOs app that displays stereo video. I’d like to share what I’ve learned from…
DSN OP Opunundo · HIPPO TechBlog Displaying video from connected devices The English version is provided below. On a website, you could click this link to jump to that section automatically.
LIF TCH OP Opunundo When a texture come out distorted in Metal Resource: Thirty Days of Metal — Day 16. This post is records an error caused by a mistake made during a Metal graphics exercise.
TCH OP Opunundo Parts I got stuck on Thirty Days of Metal — Day 11: Meshes This post records the points where a graphics beginner got stuck while working through Warren Moore’s Thirty Days of Metal — Day 11…
TCH OP Opunundo When a 3D mesh renders flat I followed Warren Moore’s post Thirty Days of Metal — Day 15: Hierarchy and implemented the code, producing the following result.
OP Opunundo How does a computer actually draw a line? When using programs like Rhino3D or CAD, you may have wondered how they actually display lines on a monitor. This is because such programs…
OP Opunundo When loading an OBJ file using MDLAsset in Metal, the texture is missing Resource: Thiry Days of Metal — Day 17: Assets.
LIF OP Opunundo When a runtime error occurs while applying a stencil buffer This post describes a troubleshooting case by a non-expert who encountered a runtime error while following the code exercises from Thirty…
SPT TCH OP Opunundo failed assertion `Set Vertex Buffer Offset Validation invalid usage because encoding has ended. This error usually occurs when renderCommandEncoder.endEncoding() is placed incorrectly. In Metal, endEncoding() must be calledd exactly…