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Morbid Metal Is the Shapeshifting Roguelite You Didn’t Know You Needed

The roguelite genre has no shortage of contenders.

Ibrahim Murtaza in Maxerom Gaming · 2026-04-09 09:21 · 0 claps · 6.4 min read paywalled
#morbid-metal #roguelite #early-access-game #hack-and-slash #indie-gaming
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Morbid Metal Is the Shapeshifting Roguelite You Didn’t Know You Needed

The roguelite genre has no shortage of contenders.

But every so often, a game shows up that feels genuinely different — not just in mechanics, but in attitude. Morbid Metal is that game.

Developed by Felix Schade and his team at Screen Juice, and published by Ubisoft, Morbid Metal launched into Steam Early Access on April 8, 2026.

What started as a university project back in 2017 has grown into a fast, stylish, and deeply satisfying action roguelite that draws clear inspiration from games like Devil May Cry and NieR: Automata — while carving out a bold identity of its own.

The Story: You’re the Last AI Alive

You play as the last surviving AI, thrown into a deadly simulation by a mysterious figure known only as The Operator.

Your job? Hunt down corrupted AI programs that have taken over this broken digital world — and slowly piece together the truth behind why it all fell apart.

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Along the way, a giant enigmatic being named Eden guides you between runs, offering upgrades and dropping fragments of lore that deepen the mystery.

The story isn’t front and center — it lives in the background, revealed through Codex entries and environmental details. But for players who enjoy digging into a world’s history, there’s plenty to uncover.

The Big Idea: Shapeshift Mid-Combat

Here’s where Morbid Metal sets itself apart. Instead of playing as a single character, you control a team of three — and you can switch between them instantly, mid-combo.

Meet your squad:

Flux — The fast one. Specialized in high single‑target damage. Quick blade strikes, blink dashes, and aerial combos. Great for getting in, dealing damage, and getting out.

His Skills are:

  • BLINK STRIKE — Zip to your target and hit ’em before they know you’re there.
  • NANO BLADES — Hurl a barrage of deadly slashes like it’s no big deal.
  • BLADEFORM — Big damage. Bigger executions. If the foe is weak, it’s done.
  • DODGE COUNTER — Evade and retaliate with a flurry of vicious cuts.
  • HONED BLADE (Passive) — More crits, more carnage.

See the demo below:

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Ekku — The heavy hitter. Focused on multi‑target attacks. He carries a massive cleaver and specializes in breaking enemy shields with his Seismic Rift ability. When things get armored and tough, Ekku is your answer.

His Skills are:

  • GROUND CLEAVE — Slam the ground and stun anything in range. Satisfying!
  • ECHO STRIKE — Two heavy swings. The second one scales off the first — hit hard, then hit harder.
  • SEISMIC RIFT — Charge it up, then unleash hell in a line in front of you.
  • DODGE COUNTER — Evade and retaliate with a ground-shaking smash.
  • JUGGERNAUT (Passive) — Bonus damage against stunned enemies and a stubborn streak that resists stuns.

See the demo below:

[embed]

Vekta — The ranged controller. She fires shuriken shots, magnetically grips enemies, pulls them in, or pushes them away. Perfect for keeping chaos at a manageable distance.

The magic happens when you chain them together. Break a shield with Ekku, instantly switch to Flux for rapid follow-up hits, then call in Vekta to control the crowd before things spiral.

Pull it off cleanly, and the game rewards you with a higher style score — a nod to the character-action games that inspired it.

How a Run Actually Works

Every run drops you into semi-procedural arenas — hand-crafted rooms stitched together in a different order each time, so no two runs feel exactly the same.

You’ll fight through waves of enemies, face environmental hazards like bullet-hell lasers and pitfalls, and make decisions that shape how far you go.

Along the way, you’ll encounter:

  • Routines — temporary perks that power up your current run
  • Eden’s Blessings — stronger upgrades offered between arenas
  • Devil’s Bargains — high-risk, high-reward choices (more power, but at a cost)
  • Operator’s Trials — optional challenges for players who want to push their luck
  • The Emporium — a mid-run shop where you spend tokens on health refills, new abilities, and upgrades
  • Repositories — loot chests that hand out new attack options

The key decision every run? Whether to spend your tokens now or keep pushing. Spend smart, and you last longer. Hoard, and you might regret it.

Death Isn’t the End — It’s the Point

Like any good roguelite, dying in Morbid Metal isn’t a punishment. It’s part of the loop.

When you die, you lose your mid-run upgrades and currency — but you keep the rarer resources you’ve collected. Take those back to the Void Nexus, the game’s permanent skill tree, and invest in long-term upgrades that carry into every future run.

You can also unlock and expand Protocols (passive combat abilities) and Corpora (build-defining modifiers) that let you craft loadouts tailored to your playstyle. The more you experiment with synergies between characters and perks, the stronger and more creative your runs become.

The Worlds You’ll Fight Through

Early Access launches with three biomes, each with its own visual identity and enemy mix. Arenas within those biomes evolve as you progress — early areas gain new hazards once you’ve unlocked further sections, keeping things fresh even on repeat visits.

The enemy roster features 10+ distinct types, ranging from fast melee units that swarm you to shielded heavies that demand Ekku’s attention, and ranged opponents that force you to close the gap or control them with Vekta.

At the end of biomes, bosses like Saru and Pro-PHT wait for you — multi-phase encounters that test everything you’ve learned. Pattern recognition, dodge timing, and knowing when to switch characters are all on the exam.

What’s Coming Next

The developers have confirmed a full roadmap reveal on April 17, 2026, during the Find Your Next Game Showcase.

Expect announcements around:

  • A new playable character
  • Additional biomes and bosses
  • Potential console ports
  • Ongoing balance updates driven by community feedback

Morbid Metal is being built as a live, evolving game — and the team is leaning on Discord and Steam forums to shape what comes next.

Pricing and the Free Demo

Morbid Metal launched at a discounted price of $13.49 / €13.49, valid through April 20. After that, it moves to its standard Early Access price of $17.99 / €17.99.

Not ready to commit? There’s a free demo on Steam that gives you the first biome section, two playable characters, and about an hour of content. It’s more than enough to know whether this game is for you.

A Few Tips Before You Dive In

Don’t wait to heal. Use the Emporium before you’re desperate — proactive healing keeps runs alive longer than reactive panic.

Rotate your characters. The best combos come from switching. Break armor with Ekku, follow up with Flux, use Vekta to manage the crowd. Get this rhythm down early.

Explore the arenas. Hidden alcoves hold secret upgrades and lore items. Rushing to the exit means leaving power on the table.

Don’t hoard tokens. Spending smart mid-run almost always leads to longer, stronger runs than saving everything for a rainy day.

Final Thoughts

Morbid Metal is the kind of Early Access launch that actually earns your trust. It’s not a half-finished concept asking for patience — it’s a confident, well-built foundation with real depth, genuine style, and a clear vision for where it’s going.

If you enjoy fast combat, creative build-making, and games that reward you for getting better at them — this one deserves a spot on your radar. Try the demo, feel the shapeshifting in action, and decide for yourself.

The metal is just getting started.

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