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When Did You Stop Believing What You Were Taught?

I want you to think about something uncomfortable.

Soham Jain · 2026-05-26 12:53 · 0 claps · 4.5 min read
#ux-design #social-influence #design-research #behavioural-design #psychology
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Wiki topics: UX · UI/UX Design PSY · Psychology 🔒 · Cybersecurity

When Did You Stop Believing What You Were Taught?

I want you to think about something uncomfortable.

Think back to when you finished design school. You had convictions. You believed in user research. You believed that skipping it produced worse outcomes. You had seen enough to know this was not idealism — it was just how good design works.

Now think about where you are today.

If you are working somewhere that moves fast, ships often, and treats research as a luxury for bigger budgets and longer timelines — do you still believe what you believed then? Or do you believe the industry works differently from how school described it, and that iteration is itself a form of learning, and that shipping is how you find out what actually works?

If that second version sounds more like you now, I want to ask: when did that happen? Who argued you out of the first position? Was there a moment?

For most people, there was not a moment. There was a drift.

What I Started Noticing

I am a UX design student and I have been thinking about this pattern for a while. Not just in workplaces, everywhere. People give different answers to the same question depending on who is asking. That is familiar enough. What caught my attention was something more specific: the reasoning behind those answers changes too. It is not just that people say different things to different groups. They build different justifications. And over time, one set of justifications quietly becomes the only one they hold.

I started calling this Social Rationale Drift.

What Social Rationale Drift Is

SRD is a framework I developed in a research paper building on the work of Herbert Kelman, a social psychologist who described in 1958 how external social influence eventually becomes internal belief. Kelman named three stages: compliance, identification, and internalization. What he did not specify was the cognitive mechanism that moves a person between those stages. That is the gap the SRD addresses.

The framework has three stages.

Stage 1 — The Conscious Shift. You are in a new environment. You read the room. You calibrate what you say toward what the group would find acceptable. You are aware you are doing it. You tell yourself you are being pragmatic.

Stage 2 — Motivated Rationalization. Now there is a gap between what you said and what you privately think. That gap produces cognitive dissonance — the discomfort of holding two conflicting positions at once. Your brain works to close it. It starts building a case for the adjusted position, pulling from real memories and real experience. The logic feels genuine, because it is genuine logic. But the direction of it was set by the group, not by you. Psychologist Ziva Kunda called this motivated reasoning: building logic toward a conclusion that was socially established before the thinking started.

Stage 3 — Internalization. With enough repetition, the rebuilt justifications stop feeling rebuilt. They feel like your original thinking. You defend the position as genuine conviction. If someone points out that you used to think differently, you look at your earlier self like they did not yet understand how the industry actually works.

The Part That Should Make Designers Uncomfortable

Here is the thing. This process does not only happen in workplaces through slow cultural osmosis. Designers are actively building the environments where it runs at scale. Faster and with more precision than any social dynamic in a meeting room.

Every interface that shows a like count is making the group audience permanently visible. In a physical environment, you encounter your group at intervals — at meetings, at events, in conversations. There are gaps. Digital platforms remove those gaps. The audience is always present, always signalling what it values.

Kramer, Guillory, and Hancock demonstrated in a 2014 study on Facebook that exposure to emotionally weighted content changed the emotional character of users’ own subsequent posts. The platform was changing what people expressed. Whether it changes how people reason — the justifications they build, not just the conclusions they reach — is the empirical question the SRD puts forward.

A designer who builds a community interface with karma scores, upvote cultures, and visible membership labels is not just building a place for people to gather. They are building the conditions under which Stage 1 of this process runs continuously, for every user, every day.

Some design patterns exploit this deliberately. Publicly visible purchase histories, social proof indicators, fake urgency signals showing other users “looking at this right now.” These manufacture an audience where there was not one, because triggering Stage 1 is enough. Motivated reasoning carries the rest.

Others create it without realising. A design team optimising for engagement, watching which content gets responses, subtly shaping what kinds of contributions feel worth making inside their community. No one made a decision to reshape user reasoning. But the architecture did it anyway.

What I Am Not Claiming

The SRD is a conceptual framework. I built it through theoretical synthesis, drawing on Kelman, Festinger’s cognitive dissonance theory, Kunda’s motivated reasoning, and Deutsch and Gerard’s work on normative and informational social influence. It has not been empirically tested yet. The paper proposes it, maps it across four social contexts through behavioural analysis, and identifies longitudinal studies and controlled digital environment experiments as the necessary next steps.

I am also not claiming everyone drifts all the time, or that independent thought is impossible. The pattern emerges under specific conditions: strong group identity combined with repeated social exposure. How fast and how deep the drift goes varies by person and context.

What I am claiming is that the mechanism is real, it is describable, and designers are building it into their work whether they intend to or not.

The Question Worth Sitting With

If you are a designer, here is what I want to leave you with.

Think about a belief you held clearly at the start of your career. Something about process, or ethics, or how design should work. Then ask yourself honestly: do you still hold it? If not, do you know when it changed? Do you know who or what changed it? Or does it just feel like you grew into a more mature understanding of how things actually are?

That feeling of having grown rather than drifted, this is exactly what the Stage 3 of the SRD produces.

Understanding this does not mean refusing to update your thinking. Genuine growth is real and it matters. The SRD is not an argument against learning. It is an argument for knowing the difference between the two.

The full research paper — Group Identity and the Architecture of Reasoning: The Social Rationale Drift (SRD) Framework — is available on ResearchGate. If this framework connects with something you have observed in your own work or practice, I would genuinely like to hear about it.

Thank you for your time.


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