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Input Methods in XR: Gloves

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The gloves…

Aleatha Singleton in PintSizedRobotNinja · 2021-11-02 19:52 · 0 claps · 3.4 min read
#ux-for-xr #experience-design #virtual-reality #input-methods #ux-best-practice
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Input Methods in XR: Gloves

HaptX Glove

HaptX Glove

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The gloves currently on the market are used on the higher-end 6-DoF headsets. They have a variety of capabilities, so it’s important to know ahead of time which features you need your gloves to have to enhance your experience.

There are two main types of haptic feedback available. The ideal gloves will give you both.

Force

Force feedback provides resistance, which means when you touch an object or try to squeeze it, resistance will stop your fingers from moving further. This gives the sense of a solid object in physical space.

Tactile

Tactile feedback gives the sense of touch, like a butterfly landing on your finger or the feeling of different textures on your skin.

Pros

  • You get better hand and finger tracking in virtual space.
  • It’s a more natural interaction.
  • It frees your hands from the use of controllers.
  • Direct manipulation means no learning curve since you’re interacting the way you would in real life.
  • Depending on the quality of the gloves, it can feel like you’re interacting with real, physical objects.
  • Your hands don’t have to be within line of sight of cameras on your headset to be tracked like they do with camera-based hand tracking.

Cons

  • The gloves can get sweaty. Since they’re sensitive and need to be handled with care, it can be tricky to clean them.
  • The sizing of gloves can be an issue for large or small hands. You may need multiple sizes. The ones that are one-size-fits-all won’t support larger or smaller hands.
  • The more advanced gloves are cumbersome and heavy, increasing risk of fatigue for longer or extended interactions.
  • They can be expensive.
  • They can be sensitive and buggy.

TL;DR Do’s and Don’ts

Do

  • For heavier gloves, keep the interactions short and simple.
  • Ensure longer duration interactions are within the participant’s physical comfort zone.
  • Follow physical ergonomic design standards.
  • If using gestures with the gloves, use tooltips and memory cues to remind people how to use any formed gestures.
  • Minimize the amount of formed gestures used or required in your experiences.

Don’t

  • Don’t make gloves the primary input method for your experience unless there’s a very good reason. They should be supplemental to enhance the experience for those who have access to them.
  • Don’t design interactions that require arms being raised for extended periods of time.
  • If using gestures with the gloves, don’t use overly-complicated gestures that people will have to memorize.

Best used

In my opinion, these are not yet ready for mass adoption due to cost, sizing, and technology limitations. However, there are very good use cases for them now in Enterprise, Manufacturing, Safety, and Medical industries. If you just need direct manipulation and the headset supports it, hand tracking alone may suffice unless you need the tactile or force feedback provided by gloves.

Example cases for immediate use would be for training, virtual therapies or telerobotics solutions.

Always double check the specs for the gloves to make sure they’ll work with your desired headset.

Learn more

[embed]Physical Factors: Fatigue in XR Spending time in a virtual environment can be physically tiring for people who aren't used to it. Be sure to consider…xrpatterns.pintsizedrobotninja.com

[embed]Robotics Haptic robotics with HaptX Gloves DK2 WATCH VIDEO Haptic robotics with HaptX Gloves DK2 WATCH VIDEO Haptic control of…haptx.com

[embed]TESLASUIT Introduces its Brand-New VR-Gloves - TESLASUIT We are thrilled to introduce our brand-new VR-powered gloves - TESLASUIT GLOVE. Making the Immersion into Virtual…teslasuit.io

[embed]Xsens Gloves by Manus The Xsens Glove by Manus is the finger tracking solution for Xsens MVN motion capture. The Xsens Gloves are fully…www.xsens.com

[embed]Dexta Robotics - Touch the Untouchable-岱仕科技 - 触摸虚实的边界 Edit descriptionwww.dextarobotics.com

[embed]SenseGlove | Make the Digital Feel Real Our haptic and force feedback glove bridges the gap between the digital and real worlds. Go to our website and discover…www.senseglove.com

[embed]The VR Book for the entire team from definitions to project delivery from research to application applicable guidelines Design for…thevrbook.net

In the next article, I’ll go over EEG/EMG Sensors as an input method.

Please look forward to it.

UX for XR Toolkit

My full UX for XR toolkit has new content being added regularly.

  • Learn how to transition into XR from a UX designer’s perspective.
  • Learn the UX best practices for XR and dive deeper with video lessons.
  • Learn how others have solved XR design problems with the UX for XR pattern library.

If you enjoy this content, consider supporting me on Patreon.

I’m an Immersive Tech UX Design Professional with over 22 years of experience designing for kiosks, websites, mobile apps and desktop software for many well-known and not-so-well-known companies.

I’m not speaking on behalf of or representing any company. These are my personal thoughts, experiences and opinions.All screenshots in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational purposes.


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