Game Development Diary — Day 2
October 28th 2025
Game Development Diary — Day 2
October 28th 2025
Photo by Florian Olivo on Unsplash
Tasks completed
- Learned about moving objects
- Learned how to view the objects
- Ran first play test
So begins day two in my journey of game development with Unity 6
Today I begin with two simple tasks, viewing and moving objects in my scene.
After adding materials and skyboxes to my scene in the previous Entry I begin with my first play test run of the game environment My goal to collect two stars inside the game environment.

Collecting the first star
As you can see in this video I collect the first star with ease however the second star is on a much higher block and my character cannot jump high enough to reach it.
To solve this problem I utilize Unity’s Move tool To move the smaller box in the scene closer to the larger one to create a platform which Allow my character to jump a little bit higher.

Moving the box
As the box is selected inside the Unity editor three arrows appear on the box each one representing a different axis to move the box The green arrow indicates the Y axis The red arrow indicates the X axis and the blue arrow indicates the Z axis.
As you can see in the video I click on the red arrow to move the box on the X axis positioning it beside the larger box.
Now with the smaller box in position beside the larger box I enter play test mode once again to collect the second star.

Collecting the second star
With the second star collected my task for today is done another small step closer to my goal.
“Patience and perseverance have a magical effect before which difficulties disappear and obstacles vanish.” — John Quincy Adams
Well day two is complete I can't wait to see what day three holds.
Written by: Correy Mashburn Independent Game Development Student & 3D Artist
Tags: #GameDev #Unity #LearningJourney #DevDiary #IndieDev
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