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Unveiling Reroll-jutsu: The Sustenance of Jutsu World

As we embark on this journey together, it’s essential to understand how our reroll system ensures a sustainable, engaging, and dynamic…

Jutsu World · 2024-11-15 08:31 · 2 claps · 5.0 min read
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Wiki topics: ESG · ESG & Sustainability

Unveiling Reroll-jutsu: The Sustenance of Jutsu World

As we embark on this journey together, it’s essential to understand how our reroll system ensures a sustainable, engaging, and dynamic experience for all players. In this article, we’ll dive into the mechanics of rerolls, the importance of rarity, and how these elements collectively contribute to the longevity and excitement of Jutsu World. This includes details on cards you can or cannot draw from future launchpads, rerolls via Liquidity Pools (LPs), and claimdrops.

If you intend on participating in Jutsu World via any of these or in our Story badge minting campaign, this will be important. You may also be experiencing high gas costs due to the mechanics of ERC404-J. That said, estimated gas fees are high to ensure transactions are processed but gas fees should only be a fraction of the estimate.

The State of Rerolls Today

Before we dive deeper, context is important. Rerolls today are conducted via buying and selling a fraction of an ERC404 token against an LP, relying on mechanisms such as FILO (First In Last Out) to ensure the order of cards being burnt and minted. While this was a good first step in the innovation of ERC404s, it has led to erroneous burns, resulting in a suboptimal experience.

Additionally, rerolls via LPs are less predictable due to factors like slippage, DEX fees, and on-chain transaction fees. Typically, larger roll sizes incur disproportionately higher costs due to slippage and do not support anything more than 300 tokens per transaction. With the implementation of ERC404-J, we’ve improved that to support up to 1M tokens despite slightly higher gas costs which may be observed in test net.

Let’s Get Rolling: Introducing Reroll-jutsu

Even from the early stages of conceptualizing Jutsu World, we knew that every reroll would be akin to opening a new card pack. In most Trading Card Games (TCGs), the potential to discover exciting new additions to your collection is one of the game’s pivotal experiences.

Recognizing that the current reroll experience needed improvement, we’ve made two core innovations with ERC404-Js in Jutsu World:

  1. Direct In-platform rerolls without involving an LP. By bypassing LPs, direct in-platform rerolls eliminate slippage costs, making costs predictable based on the number of cards rerolled. This ensures that all fees support the team’s sustainability and are charged in $IP, avoiding sell pressure on $JUTSU.
  2. Endless NFT possibilities with up to 1M tokens. By harnessing the power of ERC404-J, we can now support up to 1M 404 tokens and transfers of 1M fungible tokens and 50 NFTs in a single transaction. For context, this was previously limited at 330 tokens per transaction and typical collection sizes are at 10k. This means we can now integrate IP and improve our in-game meta endlessly.
  3. An improved re-roll UX. With better control over the reroll experience due to the innovation of Direct In-platform rerolls, the initial phase includes features like:
  • One-click individual Jutsu Card reroll
  • Bulk rerolls of multiple selected Jutsu Cards
  • Enhanced card reveal experience upon reroll

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That said, Jutsu World is not just any ERC404 project. With fewer outcome permutations than typical NFT 404 projects, balancing reroll outcomes is crucial. This is especially so as it impacts the accessibility and richness of gameplay down the road.

Balancing the Reroll Experience

One of the cornerstones of our reroll system is balance. We want to ensure that collectors and casual players alike can enjoy the thrill of discovering new cards from an even playing ground. Here’s how we achieve this balance:

  • Error Cards: Claimdrops, Liquidity Pool rerolls and purchases, Launchpad Cards and Faucet Cards will all be error Card drops. This guarantees that every player has a strong foundation to build their collection. These cards manifest itself in the form of Pepenobi.
  • Common, Uncommon and Rare Cards: These cards will only be attainable via rerolls on Jutsu World and can be drawn with relative ease, allowing players to progress and enhance their decks without facing insurmountable odds. The intention as the game releases is to ensure that a sufficiently rich gameplay can be had even without legendary and collector cards.
  • Legendary and Collector Cards: These cards will only be attainable via rerolls on Jutsu World. Players should find that these are significantly rarer which ensures that these cards remain special and highly coveted, adding an element of prestige and challenge to the reroll experience.

Note that Jutsu Cards will eventually be enabled to be bought and sold on NFT marketplaces.

On average, it will take about 4000 cards or draws to complete a full collection of Common, Uncommon and Rare Cards. This design keeps rerolls engaging and ensures that completing a set is a noteworthy achievement. Drop rates will be balanced continuously, and we may explore pity mechanics (guaranteed drops) based on initial reroll stats.

Encouraging in-platform rerolls promotes project sustainability and allows us to build Jutsu World in the way we envision it. As such, $JUTSU purchases through an LP and rerolls outside the platform (e.g., via LP) will only produce common cards. This prevents swing traders or open market speculators from undermining the fun of collecting Jutsu Cards and negatively impacting gameplay.

Cost of Rerolls

For Jutsu World to thrive and grow, these costs need to reflect the cards’ true value and work toward the game’s long-term sustainability. As such, at steady state, reroll prices will be within 3–5% of card value per reroll.

This means that every new card you “buy” via reroll after acquiring an initial $JUTSU token is significantly (95–97%) discounted compared to the card’s market price. This important mental model will be key to our sustainability as the game progresses.

Also note that gas costs within Jutsu World are significantly more expensive than gas costs in other projects for a few reasons:

  1. Our smart contract is significantly more expensive and involves operations such as burning and minting of tokens in its NFT form.
  2. We have expanded ERC404-J to support up to 1M fungible tokens. This supports projects that require a high number of tokens such as games and are drastically different to a typical NFT 404 collection of 10k tokens. You may read more about our implementation here.
  3. Cost factors to rerolling include gas costs and reroll fees which are pegged to 3–5% of card value. For our testnet campaign, we have pegged this to 0.0404 $IP per card per transaction.

Pro-tip: In order to save on gas, it is cheaper on a per card basis to be rerolling multiple cards at one go. The maximum now is 5 cards per reroll.

Why This Matters

For Jutsu World to grow sustainably and become the game we envision, rerolls must increasingly become an in-platform activity. The fees should be viewed not in comparison to other reroll methods but as a fraction of the cost of obtaining new cards.

Conclusion

The reroll system in Jutsu World is designed to provide an engaging and balanced experience for all players while ensuring the long-term sustainability of the project. By participating in rerolls, you are not only enhancing your collection but also supporting the broader Jutsu World community. Early adopters will benefit from lower costs, and all players will find a fair and challenging system that keeps the excitement alive.

We invite you to dive into the world of rerolls, discover new cards, and be part of this exciting journey. Your participation and feedback are invaluable as we continue to refine and improve the Jutsu World experience. Let’s roll.


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