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ALPHA 2.0 IS LIVE WITH $DEADLUCKY

Today, we’re announcing the next stage of Dead Lucky — a free-to-play competitive puzzle game inspired by Balatro, Sudoku & Wordle.

Deadfellaz · 2026-02-19 00:22 · 16 claps · 3.9 min read
#deadlucky #free-to-play #gaming #puzzle #solana-network
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Wiki topics: CRY · Crypto & Web3 🎮 · Gaming

ALPHA 2.0 IS LIVE WITH $DEADLUCKY

ALPHA 2.0 IS LIVE WITH $DEADLUCKY

ALPHA 2.0 IS LIVE WITH $DEADLUCKY

Today, we’re announcing the next stage of Dead Lucky — a free-to-play competitive puzzle game inspired by Balatro, Sudoku & Wordle.

A web3 game designed to be the kind of game you open every single day, with tokenomics that allow it to walk the line between traditional and crypto gaming.

THE GAME

Dead Lucky is deceptively simple on the surface. You play a daily dice puzzle. You get ranked. Your rank determines your rewards. You use those rewards to collect better dice. Then you do it again tomorrow.

That’s the 24-hour loop, and if it sounds like the kind of thing that fits in with your morning coffee routine — yeah, that’s the point. : )

The concept drew heavy inspiration from games that nailed the “one more round” feeling. Balatro recently showed us all that poker adjacent mechanics could be endlessly replayable. Sudoku proved that simple randomised puzzles never get old - and Wordle proved that a single daily puzzle, shared socially, could turn casual play into a global ritual.

Dead Lucky sits right at the intersection of all three.

HOW IT’S PLAYED

The core mechanics revolve around dice — but not the way you’re probably thinking. This isn’t rolling dice and hoping for the best. Each daily puzzle presents you with a grid of D6 numbers (D6 = A dice with 6 sides), and your job is to make strategic decisions about placement, combinations, roll order and the traits in your dice deck to maximize your potential score on that day’s board.

The gacha element comes from dice collection. There are a range of dice all with different traits (17 at time of Alpha V0.2.0) The dice you bring into a puzzle directly affect your scoring potential, which means your collection isn’t just cosmetic — it’s your competitive edge, but not every day is the same and a dice is only as good as the player rolling it.

GAME MODES

The primary mode is the daily ranked puzzle. The important detail here is everyone gets the exact same puzzle and everyone only gets three tries.

Your results go on a leaderboard, and your score + your rank determines your rewards which are issued after the day ends.

Rewards for ranked play are in-game only digital currency Chips (details on them below) and $deadlucky a Solana token.

The Solana token rewards are completely opt-in, players that don’t like crypto can leave their rewards set to the default setting of Chips-Only and completely avoid any crypto use.

New game modes will slowly make their way into Dead Lucky as we approach Beta, with plans for new modes to also randomly appear on a 24hr rotation.

THE TOKEN

Dead Lucky rewards run on a Solana-based Pump.fun token with a total supply of 1,000,000,000. We went with Solana & Pump.fun because the speed and cost structure make it viable for an indie game with high-frequency micro-rewards, and the Pump.fun architecture allows us to focus on game development & marketing — instead of contract auditing & hiring new blockchain devs.

Official DEADLUCKY CA: FfyJFZN6agWSsPkXw9QNTPVHt2NY3B7rmfxr9s5wpump

Official DEADLUCKY Ticker: $DEADLUCKY

Here’s how the supply breaks down:

50% GAME REWARDS POOL: This is the big one. Half the entire token supply is dedicated to rewarding players over a multi-year horizon. This pool is what fuels the daily reward structure, and it vests on a flat rate over roughly three years. The intention here is longevity — we didn’t build a game to pump and dump a token. We built a game and gave it a rewards token to enable it to grow play rewards in parallel to it’s player base and revenue stream.

GAME REWARDS POOL ISSUANCE FOR WINNERS WILL BEGIN IN 48HRS.

[!] Rewards Pool Note: The flywheel mechanic will result in the 1000 days being extended. (see below for details)

20% LIQUIDITY POOL (at time of bonding): Locked Pump Swap pool to ensure there’s tradable liquidity after migration, this is automated by Pump.fun post bond.

15% DEADFELLAZ COLLECTORS: Our collectors have been with us since day one. This allocation recognises and rewards that loyalty. Claiming this guaranteed allocation will require participation over a 90 day period starting at the end of February 2026, allocation is a flat 1:1 to NFTs within the Deadfellaz 10K Collection.

Details for claim procedure will be released closer to time of claim.

15% DFZ LABS, STUDIO TEAM & ADVISORS: The DFZ LABS development team & the advisors who contine to help Dead Lucky in UA & development.

FLYWHEEL

Dead Lucky monetizes through one primary channel, an in-game currency called Chips, which can be earned through ranked play, daily missions and directly purchased via Stripe. Chips can be used for:

In-game Summons: Spend chips to pull new dice from the ether for your collection. This is the gacha mechanic. It’s how you build your loadout and chase rare dice sets.

Single Daily Boosts: Spend chips to reset your ranked attempts, can only be done once.

But here’s the $deadlucky flywheel: 25% of in-game revenue goes directly into buying back tokens to replenish the Game Rewards Pool.

This means the more people play and spend, the more tokens flow back into the rewards system, increasing the prize values & our ability to incentivise players in the ecosystem.

This is the model we think web3 gaming has been missing. Not “play to earn”, just a real and fun economic loop where game revenue > supports token value > supports player rewards > supports game engagement.

A smart & sustainable flywheel, not a Ponzi.

PLAY THE LIVE ALPHA NOW!

Website: https://deadluckygame.com/ We’ll see you on the leaderboard.

The details contained within this article are subject to change. This article may be updated if corrections are necessary.


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