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I Used to Think User Personas Were Useless. I Was Wrong!

For a long time, I was skeptical about user personas. In my opinion, they always felt a little fictional. I couldn’t understand how a…

Kyaw Thu · 2026-06-12 01:31 · 0 claps · 3.5 min read
#ui-design #user-personas #ux-design #ui-ux-design #product-design
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I Used to Think User Personas Were Useless. I Was Wrong!

User Personas

User Personas

For a long time, I was skeptical about user personas. In my opinion, they always felt a little fictional. I couldn’t understand how a made-up profile could truly represent real users. For that reason, I often treated personas as just another deliverable in the UX process. I saw it as something you create because you’re supposed to, not because it actually helps.

I have to admit, I didn’t get much value from them. But the problem wasn’t user personas. I was using user personas incorrectly.

The way I used to approach personas

Back then, I wasn’t really doing proper user research. I would start with an idea of what I wanted to build, such as features, screens, and product direction. They were already shaped by my own assumptions. My thinking was heavily biased toward the solution rather than the user.

Then I would create personas afterward. Personas back then, for me, were not based on research but on convenience. At that point, the persona wasn’t helping me understand users. It was just describing a user who fit the decisions I had already made. No wonder I felt user personas were pointless.

I already knew what I wanted to build, and the persona didn’t challenge anything. It was just there to justify it. I am not proud of that approach, but it’s what I did back then.

What changed my perspective

Recently, I took a UX design certification course that forced me to slow down and rethink this entire process. That’s where I learned what user personas are actually meant to be. User personas are neither invented characters nor assumptions wrapped in a template. They are structured representations of real user research. That distinction changed everything for me.

Personas start with research, not imagination

The first thing that clicked for me was “Strong personas don’t come from ideas. They come from data.” Creating an effective user persona doesn’t start with a fictional user that we make up in our minds. The process starts with understanding real users through research such as surveys, interviews, and feedback.

It felt obvious in theory, but I had never actually done it properly in practice. Once I saw it in action, I realized how different the outcome becomes when personas are grounded in real user input instead of assumptions.

Patterns matter more than opinions

Another shift in my thinking came from analyzing data instead of guessing. When I look at real user input, I start noticing patterns such as shared behaviors, motivations, frustrations, and goals. This is where personas begin to form naturally.

We shouldn’t think of user personas as imagined characters. If we create them properly, they are distilled patterns of real people. That’s a completely different mindset from what I had before, where I was essentially designing for myself and labeling it as user-centered.

Personas are not static documents

One thing I never considered before is that personas aren’t meant to be fixed. As with everything in the UX design process, they evolve. As we gather more feedback, test our ideas, and learn about our users, personas should be updated to reflect that new understanding. That makes them feel less like a one-time deliverable and more like a living reference point for the team.

The biggest realization

The most important thing I learned is that “A persona is not the source of truth. The only source of truth is research.” A persona is simply a way to organize and communicate that truth so it’s easier to understand and apply in design decisions. Once I understood that, user personas don’t feel fictional anymore.

How it changed the way I design

Now, when I design, I’m not thinking about features or screens anymore. I’m thinking about real users, their needs, their frustrations, and what success actually looks like for them.

It also changes the kinds of questions I ask. I ask myself these three really important questions:

  • Who am I really designing for?
  • What problem are they trying to solve?
  • What would actually make their experience better?

And maybe most importantly, it prevents me from getting too attached to ideas just because they look cool on screen. If a feature doesn’t solve a real user problem, it doesn’t matter how polished it looks.

Final thoughts

Looking back, user personas were never the problem. The problem was me. I was treating them as a formality instead of a tool built on research and intention. Fortunately, I see them differently now. Personas become one of the most useful tools in UX if we do it properly. The goal of personas is not to simplify users but to help us understand them in a structured and empathetic way.

It’s one of those UX practices used to doubt, but now I wouldn’t want to design without it.

Thank you so much for reading until the end, and I’d love to hear your thoughts! Feel free to share your experiences with User Personas in the comment below.

Let’s connect with me: LinkedIn | Behance | My Website

The certificate program I took: Figma, Sketch & Miro for UX Design Professional Certificate

If you like the post and want to support me, you can clap the post or buy me a coffee.


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