From Excel Sheet to Mask Universe
The Spark: 2020 and the Desktop Revolution
From Excel Sheet to Mask Universe
The Spark: 2020 and the Desktop Revolution
The year was 2020. The world stopped. Like millions of others, I was trapped within the four walls of my home, working remotely, and seeking an escape in the digital worlds I once loved. But something was wrong.
I found myself staring at the games I used to enjoy and feeling a void. The mechanics felt repetitive, the stakes felt low, and the “soul” seemed to be missing. I started asking myself:
“What if a game brought a twisted strategy so deep, it feels like an advanced simulation, but a world so visually stunning it feels like an epic saga? Why choose between the math and the magic?”
What started as a frustrated thought turned into an obsession. I opened an Excel sheet; my first “world-building tool.” Every day, I took notes on the flaws of the games and the things I like. I mapped out missing features, calculated better progression curves, and sketched out economy models. I even ran simulations to seek better overall gaming experience. One cell at a time, the foundation of Maskion was being laid.
The Long Game: From Excel to Reality
For years, this project lived in the shadows of my hard drive. It grew from a hobby into a sprawling Game Design Document (GDD). I wasn’t just making a game; I was solving a puzzle.
Fast forward to 2025, I decided it was time to stop planning and start forging. For the past year, I have lived and breathed Maskion every single day. The grind was real, but the results are on the way.
- The GDD is complete: Every mechanic, calculation and rarity tier is locked in.
- The UI is finalized: I’ve built a sleek, intuitive interface that bridges the gap between complex strategy and modern aesthetics.
- The Game Map is ready: The world has been mapped, the territories are defined, and the secrets are hidden.
The Reality Check: Behind the Golden Gates
I soon realized that a great “Concept” is only 10% of the battle. To build the soul of Maskion, I went deep into the trenches:
- The Research: I read every post-mortem, every devlog, and every technical whitepaper I could find.
- The Recon: I reached out to established Indie Game Studios. I didn’t ask them for secrets; I asked them for their “horror stories.”
- The Hard Truth: I studied “Development Hell,” the broken codebases, and the wreckage of failed launches.
I saw the “Heartbreak” written in the fine print of the gaming industry. I realized that creating a universe from scratch isn’t just a creative act, it’s an endurance test.
“I saw the scars, I heard the warnings, and I understood the cost. But instead of turning back, I doubled down.”
Well, I am willing to handle all on my path I already chosen. Why? Because Maskion isn’t just a product for me. It is a promise to the players who, like me, want social gameplay rooted in the mastery of strategy and the thrill of collecting rare rewards.
2026: The Era of Maskion
It is now 2026. What began in a 2020 quarantine is finally ready to meet the world.
Maskion is the culmination of six years of slow paced critical analysis and one year of intense, daily development. Soon, I will be inviting you into a world built on hundreds of hours of data, design, and passion.
At the center of it all? Mask Metaverse (Maskion) & 18,000 Relics (222 Unique). This was the dream back in 2020, to create a hunt so massive and so significant that it becomes a legend of its own.

The Gates are Open
I am no longer just “working on a project.”
I am preparing for war. I am preparing a world for the true Strategy-RPG enthusiasts, those who crave depth, value rarity, and live for the tactical edge.
I invite you to visit **maskion.com to follow our release dates and apply for the Closed Beta**. I am just as curious as you are to see what happens when a pandemic-era Excel sheet evolves into the new standard of strategy gaming.
Let the worldwide Relic hunt begin...
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- 2026-06-22 19:40:15