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Concept Template Document for Exergame

Prepared for Mayadem Technology library by Can Mehmet Uyanık.

Can Mehmet UYANIK in Gaming Industry Documents for Every Game Genre · 2024-12-08 19:01 · 0 claps · 1.6 min read
#exergames #documentation #game-design #game-development #video-game-genres
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Concept Template Document for Exergame

Prepared for Mayadem Technology library by Can Mehmet Uyanık.

General Overview

  • Platform: Can be developed in 2D or 3D formats.
  • Reference Games: Just Dance Series, Zumba Series, Active Life Series.
  • Gameplay: Designed to promote physical movement, exergames combine music, sound, characters, and visuals to create a high-energy, engaging experience. Players mimic the gestures and movements of on-screen characters, often tracked by cameras or motion controllers.

Just Dance

Just Dance

Core Features

Modes of Play:

  • Single-player or multiplayer (party game).

Feedback:

  • Player performance is tracked through camera-based motion recognition or motion controllers, rewarding accurate movements with scores.

Aesthetic:

  • High-tempo, energetic, and cheerful design to encourage physical activity and enjoyment.

Equipment:

  • Typically, no physical equipment is needed. Any objects or tools included are purely cosmetic.

Characters

Design:

  • Characters are lively, energetic, and designed to inspire movement.
  • In most cases, players mimic the character’s movements rather than controlling them directly. In certain console games, direct control might be possible.

Actions:

  • Actions vary based on the game and can include:
  • Standard exergame moves: running, jumping, squatting, dancing.
  • Thematic moves: silent walking, climbing, throwing, working (e.g., mining, crafting), etc.

Customization:

  • While character abilities remain fixed, cosmetic changes, including full customization, may be possible.

Levels and Environments

Design:

  • Levels are usually set on static screens, though racing-themed games may have moving cameras.
  • Levels are arranged by increasing difficulty, with clear indicators for players.

Settings:

  • Reflect the game’s theme, such as dance floors, race tracks, city streets, clubs, or beaches.

Story, NPCs, Obstacles, Enemies

Storyline:

  • Exergames typically lack a story but may include simple narratives, such as preparing for a dance competition or improving skills for a tournament.

NPCs and Obstacles:

  • There are generally no enemies or obstacles unless the game is racing-themed. NPCs might appear as part of the narrative but do not impact gameplay.

Rewards and Bonuses

Rewards:

  • Given for completing specific tasks or achieving flawless move combinations.

Bonuses:

  • Rarely affect gameplay, except in racing games. Possible bonuses include removing penalty points or unlocking cosmetics.
  • Players may earn bonuses by watching ads or purchasing them with real money.

Indicators and HUD

  • Essential Information Displayed:
  • Combination counts, scores, and performance feedback.

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