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Wave After Wave: Creating an Enemy Swarm System in Unity

A wave system controls how enemies spawn in rounds, increasing difficulty over time. In this guide, we’ll set up a simple wave-based…

Daniel Marabotto · 2025-04-23 03:12 · 0 claps · 1.7 min read
#unity #unity-game-development #gamedevhq #c-sharp-programming #wave-system
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Wiki topics: 💻 · Programming 🎮 · Gaming

Wave After Wave: Creating an Enemy Swarm System in Unity

A wave system controls how enemies spawn in rounds, increasing difficulty over time. In this guide, we’ll set up a simple wave-based spawner in Unity with UI updates and countdowns between waves.

-We have to add two TextMeshPro — UI elements inside the Canvas:

1.-WaveCounterText

  • Shows the current wave number
  • Anchored to top right
  • Font size around 36+
  • Start with any text (e.g. “Wave: 1”)

2.-CountDownText

  • Displays countdown between waves: “Next wave in: 5… 4…”
  • Anchored to middle center
  • Large font (e.g., 40–60)
  • Leave blank initially
  • You can also disable the object in the Inspector at the start

Now we go to the UIManager script.-

Add these variables.-

Then in the Inspector (Canvas selected):

  • Drag WaveCounterText from Hierarchy to _waveCounterText
  • Drag CountDownText to _countdownText

Then, we can add some methods.-

We’ll call these methods from SpawnManager to control the wave UI and also add some variables and a Coroutine that handles spawning enemies in waves,waits between spawns, and triggers countdowns between waves.-


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