3D Environment Theories Self Studying (15+16/6/26)
Breaking down an image:
3D Environment Theories Self Studying (15+16/6/26)
Breaking down an image:
- Looking for the color pyramid, their proportion generally.
- The balance between them, they can be moody but need to have the visual hierarchy that the main still in muddy phase but still be popping out compared to the others.
- Make some intention for each detail, not necessity to put everything in detail, control the details for the focal point.
- Keep the color skim really simple combination generally.
Temperature:
- Checking for the hue, saturation and balance in a color to make the vibe that you want.
- You don't need to have a lot of color combination, controlling the temperature is the key.
- Warm light, cool shadow and vice versa.
- Warm comes forward, cool will recede.
- People tend to like warm color schemes.
- Combining with foreground, midground and background based on your intention, where to put viewers’ attention on.
- Experimenting with lighting and composition too.
Values:
- Group valuing, only for block and cel. Don’t need too many details generally.
- Placing your own intention when thinking about values.
- Local Values.
- Render Values.
- Compositional Values.
Check out these links. Thankyou!
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