← Back to list

High Definition Rendering Pipeline in Unity

Today, I learned about the HDR Pipeline and loaded my control room scene into the HDR pipeline. Previously, I used the Universal Rendering…

Michael Lam · 2023-11-16 17:30 · 0 claps · 1.2 min read
#hdrp #unity #game-development
Open on Medium ↗
Wiki topics: CRY · Crypto & Web3 🎮 · Gaming

High Definition Rendering Pipeline in Unity

Today, I learned about the HDR Pipeline and loaded my control room scene into the HDR pipeline. Previously, I used the Universal Rendering Pipeline so its interesting to see the differences between the two pipelines.

The main difference between the two pipeline is OPTIONS! Just looking at the options for materials in the HDRP (left) compared to the URP (right), there are so many more options in the HDRP than there are in the URP.

Another thing that’s different is that in the HDRP, the post processing is already baked into the scene rather than in the URP where the post processing has to be added in manually.

There’s definitely more differences but these are some of the main ones.


메타데이터
post_id
d1613fb014a1
slug
high-definition-rendering-pipeline-in-unity-d1613fb014a1
url
https://medium.com/@mike98lam/high-definition-rendering-pipeline-in-unity-d1613fb014a1
canonical_url
https://medium.com/@mike98lam/high-definition-rendering-pipeline-in-unity-d1613fb014a1
author_url
https://medium.com/@mike98lam
status
ok
fetched_at
2026-06-28 14:26:31