Drawing Stroke Characters in OpenGL and GLUT
Stroke character drawing in openGL
Drawing Stroke Characters in OpenGL and GLUT
In this tutorial, we’ll dive into the exciting world of stroke character drawing in OpenGL and GLUT. This method lets us render text on the screen using simple lines and curves, making it look like handwriting or sketching. Let’s explore how this works and how you can draw stroke characters in your OpenGL projects.
What Are Stroke Characters?
Imagine writing a letter on a piece of paper. Instead of filling in the letters with color or pixels, you trace the outline of each letter with strokes, like using a pen or pencil. Stroke characters follow the same concept. Each character is made up of a series of lines and curves that outline the shape of the letter.

Stroke Characters
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Why Use Stroke Characters?
There are two main ways to draw text in OpenGL:
- Bitmap Fonts: These use pixel-based images to represent characters.
2. Stroke Fonts: These use geometric shapes (lines and curves) to represent characters.
While bitmap fonts are quicker for basic text rendering, stroke characters are vector-based, which means:
- They scale better: You can resize stroke characters without losing quality.
- They are resolution-independent: Perfect for high-resolution screens or zooming in.
- They look more like hand-drawn text, which can be a nice artistic effect.
How Do Stroke Characters Work in OpenGL?
In OpenGL and GLUT, stroke characters are part of the GLUT stroke font library. GLUT provides built-in fonts that you can use to draw characters with strokes. Two common stroke fonts are:
- GLUT_STROKE_ROMAN: A more traditional and formal font.
- GLUT_STROKE_MONO_ROMAN: A monospaced version, where each character takes up the same width.
Setting Up OpenGL and GLUT for Stroke Characters
Before you start drawing characters, you need to set up OpenGL and GLUT, as they provide the tools for handling windows and rendering graphics. Here’s a simple overview of how to draw stroke characters.
Example Code: Drawing Stroke Characters
Here’s an example that shows how to draw the word “Hello” on the screen using stroke characters.

Stroke Character Drawing Program
Understanding the Code
Let’s break it down:
**drawStrokeText**: This function takes a string and draws it using stroke characters. It positions the text usingglTranslatef()and scales it down usingglScalef()so that it fits better on the screen.**glutStrokeCharacter: This function draws individual characters from the chosen stroke font (in this case, GLUT_STROKE_ROMAN**).**glClearColorandglColor3f**: These set the background color and text color (in this example, the text is red).**gluOrtho2D**: Sets up a 2D coordinate system where you can position the text at specific x, y coordinates.
Output:

Stroke character program output
You can download the complete source code here.
Customizing Your Text
You can easily change the look and position of the text:
- Font Style: Switch between GLUT_STROKE_ROMAN and GLUT_STROKE_MONO_ROMAN for different fonts.
- Positioning: Change the x, y, z values in
glTranslatef()to move the text around. - Size: Adjust the values in
glScalef()to make the text bigger or smaller. - Color: Use
glColor3f()to change the color by providing RGB values.
Why Use Stroke Characters in OpenGL?
Using stroke characters has some cool advantages:
- Scalability: Because stroke characters are drawn using lines and curves, they can be scaled up or down without becoming pixelated or blurry, which is a big advantage for high-resolution displays.
- Consistency Across Platforms: GLUT provides these built-in fonts, so they look the same no matter what system you’re running the code on.
- Customization: You can manipulate these characters like any other geometric object in OpenGL. You can rotate, scale, or animate them with transformations.
When to Use Stroke Characters?
Stroke characters are perfect when you need:
- Vector-based text rendering: When you want your text to be crisp at any size.
- Graphics-heavy applications: Like games or simulations where you might want to transform or animate text.
- Custom styling: If you want to apply special effects to your text (e.g., rotating or scaling during animations).
Conclusion
Drawing stroke characters in OpenGL and GLUT is a great way to add scalable, vector-based text to your graphics projects. Whether you’re building games, simulations, or any other graphics-heavy application, stroke characters offer flexibility and customization that bitmap fonts don’t. With just a few lines of code, you can bring your text to life with smooth, hand-drawn-like strokes.
So give it a try, and start adding text to your OpenGL projects today!
Related Posts:
- Rendering Text in OpenGL: Using Bitmap Fonts
- Creating Your First OpenGL Scene: Drawing Primitives in C++
- Animating Your OpenGL Scene: Basic Movement and Rotation
- Transformation in OpenGL: Translation, Rotation and Scaling
- Handling Input in OpenGL: Keyboard and Mouse Controls
- Camera System in OpenGL with Perspective Projection
- Texture Mapping: Applying Textures to a Cube in OpenGL
- OpenGL Lighting : Ambient, Diffuse and Specular Lighting
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