Give your game the voice it deserves
I recently posted on my socials that in 2026, it’s time games finally starting using voice overs in addition to the text on screen which is…
Give your game the voice it deserves
Give your game the voice it deserves
I recently posted on my socials that in 2026, it’s time games finally starting using voice overs in addition to the text on screen which is often painstakingly long to read, and as I had expected, various game developers DM’d to say that they prefer reading text on screen and VO is distracting for them. I think I have a food for thought for them and for everyone in the industry with a similar mindset, so here you go:
- Many times players skip the story or narrative bits altogether to continue playing the games. They use maps to go back to the instructions if they need to. So why bother put in the effort to make artwork, animations and all sorts of VFX with CPU or GPU optimisations? Afterall, some players don’t care about the transition scenes.
- Haptics can get annoying pretty easily especially if not done for experience and rather for the sake of it. Many players turn it off, so why do you bother?
- Puzzle games that require intense thought on difficult levels can get negatively influenced by music and sound effects especially the loopy ones that do not contain any hints. Why bother add those bits?
I hope the pattern is clear. Games have…
Read the complete article on my blog https://prashantmishra.xyz/blog/article/give-your-game-the-voice-it-deserves?auid=xyz-0111
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