SmoothPath: Better AI Movement for Unreal Engine
Unreal Engine’s standard navigation often makes AI move like a robot. AI agents usually walk in straight lines and hit corners. I made…

SmoothPath: Better AI Movement for Unreal Engine
Unreal Engine’s standard navigation often makes AI move like a robot. AI agents usually walk in straight lines and hit corners. I made SmoothPath to fix this. It processes pathfinding results and makes movement look natural.
https://www.youtube.com/watch?v=G2yvDr-ZPeI
Key Features
- Path Smoothing: It uses Catmull-Rom Spline algorithms. This changes sharp NavMesh corners into smooth curves.
- Corner Offset: It keeps your AI away from walls automatically. The agent does not touch or scrape obstacles.
- Smart Correction: It uses a custom Funnel Algorithm. It deletes unnecessary “zigzags” and finds the best route.
- NavLink Support: It works perfectly with Custom NavLinks (jumping or climbing). The movement stays fluid.
- Optimized C++: It uses smart caching and raycasting. This means it uses very little CPU power.
Setup in 3 Easy Steps
- Navigation Setting: Go to
Project Settings > Navigation System. Under Agents, change the Navigation Data Class toExtendedRecastNavmesh. - Movement Command: In your Blueprint, do not use the standard move node. Use the Simple Move to Location (Smooth Path) function.
- Custom Settings (Optional): Change your AI Controller’s Parent Class to
SmoothAIController. Now, you can change Offset From Corners and Sample Per Segment in the Details Panel.
Result
SmoothPath is a simple way to get professional AI movement in your project. You can find the plugin on the Fab Marketplace.
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