Spine2D for UE PerformanceTest
Here are the test results from running with Unreal Engine 5.4 on a Samsung Z Flip3 device.
Spine2D for UE PerformanceTest
Here are the test results from running with Unreal Engine 5.4 on a Samsung Z Flip3 device.
- with 40 Physics-enabled characters, frame rate was approximately 30.
40 Physics character sample
- with 60 Skin characters, frame rate was around 42 fps when there was no overheating on the device.
50 Skinned Character sample
- When thermal throttling occurred with 60 Skin characters, due to overheating, the frame rate dropped to 22 fps.
50 Skinned Character, thermal throttling occurred
- with 50 Skin characters, frame rate was around 48 fps when there was no overheating on the device.
- When thermal throttling occurred with 50 Skin characters, the frame rate dropped to 32 fps.
- with 50 Speedy (Simple) characters, frame rate was around 58 fps.
Extensive use of physics simulations or deformations or overdraw will have a significant impact on performance.
테스트 디바이스 : Z플립3
01. 캐릭터 40마리, 컬링 없음, 발열로 인한 스로틀링 은 발생하지 않은 상태에서 테스트
16fps-Default-SpineUE-arm64.apk >> 기본설정, Game 바운드 최적화 필요
02. 32fps_LowProjSetting_SpineUE -arm64.apk >> RHI 히치 감소 , Game 히치 감소
셰이더 조합 최소화 (고급 Light , Shadow 기능 off , Lightmap off)
MobileHDR, Mobile ES 3.1 only , ETC texture
MobileHDR on , 40 Physics sample characters,
03. 33fps_Low_vulkanHDR_SpineUE-arm64.apk >> 02번 테스트와 큰 차이 없음
셰이더 조합 최소화 (고급 Light , Shadow 기능 off , Lightmap off)
MobileHDR off , Vulkan only , ASTC texture
MobileHDR off
04. 물리가 적용되지 않은 캐릭터 60 마리 테스트
- draw call 56, prim 31k
- Z플립3 발열이 없는 상태에서는 42 fps
- 발열로 인한 스로틀링 에서는 22 fps
발열로 인한 스로틀링
발열이 없는 상태
05. 물리가 적용되지 않은 캐릭터 50 마리 테스트
draw call 50 , prim 26.2k
Z플립3 발열이 없는 상태에서는 48 fps
발열로 인한 스로틀링이 있을경우 30 fps
메타데이터
- post_id
- dd0aac2b7253
- slug
- spine2d-for-ue-performancetest-dd0aac2b7253
- url
- https://medium.com/@3devnote/spine2d-for-ue-performancetest-dd0aac2b7253
- canonical_url
- https://medium.com/@3devnote/spine2d-for-ue-performancetest-dd0aac2b7253
- author_url
- https://medium.com/@3devnote
- status
- ok
- fetched_at
- 2026-07-19 22:17:22