← Back to list

一種新型的娛樂健康智能產品洞見 / An insight into a new type of entertainment-health intelligent product

人有喜怒哀樂,七情來說包括喜、怒、憂、思、悲、恐、驚。若能夠智能地偵測人的意識、情感、情緒,從而作出對應的感官刺激或享受,達致優化情緒、修復細胞、觸發正面思維和心理的產品方案,可會是很有健康價值的一件產品。

Markkennethlee View · 2026-05-10 04:24 · 0 claps · 15.3 min read
#healthcare #eeg-device #music-therapy #odour #haptics
Open on Medium ↗
Wiki topics: 🧠 · Mental Wellness 🎵 · Music & Audio 📺 · Media · General

一種新型的娛樂健康智能產品洞見 / An insight into a new type of entertainment-health intelligent product

人有喜怒哀樂,七情來說包括喜、怒、憂、思、悲、恐、驚。若能夠智能地偵測人的意識、情感、情緒,從而作出對應的感官刺激或享受,達致優化情緒、修復細胞、觸發正面思維和心理的產品方案,可會是很有健康價值的一件產品。

一直以來,不少耳機除了附有標準配備的主動抗噪音和通話抗噪音等功能之外,也有一些偵測心跳、體溫等功能,提供用戶一些活動和健康上的數據資訊或應用。健康產品和音頻耳機早已是融為一體的產品。

從提取人體健康或身心狀態指標的應用上,除了偵測脈搏心跳、體溫之外,其實偵測人的腦波、膚電等再配合分析、人工智能演算,可以進一步更準確地了解每個人的身心狀態和情況,還可配合不同的方法作出回應並對身心有所優化和調節。

近年有關腦波(EEG)的應用和研究較成熟,配合簡單的傳感器和接點,收集人的腦波再進行機器學習和分類便可以知道用者的身心狀態,如處於壓力、沮喪、憂慮、憤怒還是舒適的狀態等。市場上也有少數有關 EEG 偵測的產品和耳機售賣. 以更多元和更準確地偵測用者的身心狀態. 而耳機產品可以配合偵測到的身心數據作進一步的回應,如在耳機發出對應的音樂或聲頻作音頻治療的作用。除了音頻,還可以配合軟件或 APP,根據用者的身心狀態提供文字語言建議等。

進一步的概念就是配合不同傳感器作數據的偵測,包括體溫、心跳、腦波(EEG)、膚電,甚至心電圖(ECG)等的輸入系統,以人工智能配合不同數據類並分析和分類,得知用者的健康狀況和身心狀態等。然後再作出多元化的回應方案,如音頻、語音、震動、視覺效果、發出花香(花療)、彩光(光療)甚至觸發「撓場」作環境能量改變等。

最簡單直接可以是一個頭戴耳機並裝置了不同的傳感器(sensors),它可基於偵測到用者的身心狀態,發出對應的音樂進行音頻治療,從而優化及改善用者的精神和狀態。配合 APP 也可自行選擇不同的音頻治療方案。這顯然是一件很有價值的娛樂健康產品。

除了聽覺上以輸入音頻刺激, 不同的感官刺激對人的身心有著不同的互動效果,音頻治療在西方已經非常普遍,如脈輪音頻、頌缽、銅鑼聲音等的聲音作心靈調節。震動方面,體感音波震動(vibroacoustic)近年也是一種廣受提倡的方案,以聲音和震動的配合,如低頻30–150Hz 和震動的做法,給用家提供身心舒緩和放鬆的作用。因為除了音樂刺激大腦聽覺神經之外,震動的感覺同時也刺激著觸覺神經,多維的刺激可以更有效影響腦部反應並能作治療的功能

以同樣的邏輯推論下去, 除了配合感官上的聽覺(音頻)、觸覺(震動)、視覺(圖案畫面)可以衍生不同的身心調節和治療產品和應用。氣味也可以是另一種治療和調節身心的方案,如配合水果香、花香等的氣味發生,營造環境,讓身心舒緩。台灣有研究指出,檜木油中的主要成分「α-松油精」更有減輕疲勞的效果,吸收檜木精油可以紓解「緊張」、「疲勞」、「憂鬱」、及「憤怒」等情緒. 吸收苦橙精油能安撫憤怒恐慌,神經鎮定劑、調整失眠、肌肉放鬆。其實配合了聲音、體感, 景像和氣味,就是實現所謂「元宇宙」的先決條件,可以把世外桃源、異國風情、鳥語花香等不同的環境即時重現,令人置身其中,心身怎能不放鬆和愉快呢?

以先進人工智能方式把用者的身心狀態數據收集、分析(喜怒哀樂有關情感),同時再以聽覺、視覺、觸覺、嗅覺的配合方案去刺激並優化情緒和身心狀態,甚至實時地去營造出置身其中的美妙環境,研發出來的產品相信必定會極受歡迎。

如果你有研究科學,可能你知道自然界中存在著四種基本作用力:(1)萬有引力、(2)電磁力、(3)原子核內強作用力、(4)中子衰變的弱作用力。說到營造環境、氣氛,除了當時的聲音、景像、溫度, 氣味等,其實也有一種很多人覺得抽象的所謂氛圍和氣場,這不單是聲色香味觸所引發的感受,是自然界中的第五種力,可以稱為「撓場」。有否聽過有人說「這裡很有氣場!」或「這個人很有氣場!」?其實這是什麼?真的有其感覺和感受?相信是有的,否則不會無緣無故地說這句話吧。

「撓場」力比前面四種力中最小的重力還要小上許多,要用儀器測量非常困難,這就是為什麼科學和教科書上都極少提到。俄羅斯科學家自1960年代起開始對「撓場」做深入研究,發現了「撓場」的許多獨特物理特性:「撓場」不會被任何自然物質所屏蔽, 「撓場」速度超過光速,能傳向未來,也能傳向過去、「撓場」源被移走以後,在該地仍保留著空間自旋結構,也就是「撓場」有殘留效應。

不少研究指出,「撓場」能量雖然眼睛看不見,但只要把握這些認知,你就可以在生活中運用「撓場」,為自己打造最舒適的空間、調整自身的振動頻率。一般可以使用水晶、礦石等產生共振來改變和淨化環境中的負能量,誘發正能量。簡單來說,可以在裝置上放置特定水晶石,在需要時引發共振,調節和靜化環境氣氛,並同時可讓用者身心調和。因此, 搭配「撓場」 的運用更能幫助用者找回身體的最佳感覺,讓身心合一,保持健康愉快。

當然,系統需作準確的數據分類和分析、計算採用什麼感官組合、怎樣去刺激,還需待大數據學習和臨床的測試結果去完善系統。一個超級無敵的娛樂健康智能產品,可能就此概念下誕生,你有興趣試試嗎?

語音版本: https://jumpshare.com/share/e9PU9W04wadDAGTnzSZE

English:

Humans experience joy, anger, sorrow, and happiness. The “seven emotions” traditionally include joy, anger, worry, thought, sadness, fear, and surprise. If we could intelligently detect human consciousness, feelings, and emotions, and then provide corresponding sensory stimulation or enjoyment to optimize emotions, repair cells, and trigger positive thinking and psychology, such a product solution would have great health value.

For a long time, many headphones have offered standard features like active noise cancellation and call noise reduction. Some also include functions such as heart rate or body temperature detection, providing users with activity and health data. Health products and audio headphones have already merged into one category of product.

Beyond extracting indicators of physical and mental health such as pulse, heartbeat, and body temperature, detecting brainwaves (EEG), skin conductance, and combining them with analysis and AI algorithms can give a more accurate understanding of each person’s physical and mental state. This can then be paired with different methods to respond, optimize, and regulate the body and mind.

In recent years, EEG applications and research have matured. With simple sensors and contact points, brainwaves can be collected, then processed with machine learning and classification to reveal the user’s state — whether stressed, depressed, anxious, angry, or comfortable. A few EEG-detecting products and headphones are already on the market, aiming to more accurately detect users’ states. Headphones can then respond to this data, for example by playing corresponding music or sound frequencies for audio therapy. Beyond audio, software or apps could provide text-based advice tailored to the user’s condition.

A further concept is to integrate multiple sensors for data detection — temperature, heartbeat, EEG, skin conductance, even ECG. AI can analyze and classify these inputs to determine health and mental state. Then, diverse response solutions can be offered: audio, voice, vibration, visual effects, fragrance (aromatherapy), colored light (light therapy), or even triggering “torsion fields” to alter environmental energy.

The simplest form could be a headset equipped with sensors. Based on detected states, it could play corresponding music for audio therapy, improving the user’s mental condition. Paired with an app, users could choose different therapy programs. This is clearly a valuable entertainment-health product.

Beyond auditory stimulation, different sensory inputs interact with the body and mind in unique ways. Audio therapy is already common in the West — chakra tones, singing bowls, gongs for spiritual regulation. Vibroacoustic therapy, combining sound and vibration (30–150 Hz low frequencies with tactile vibration), has also gained popularity, offering relaxation and stress relief. Music stimulates auditory nerves, while vibration stimulates tactile nerves, creating multi-dimensional stimulation that can more effectively influence brain responses for therapeutic effect.

By the same logic, combining auditory (sound), tactile (vibration), and visual (patterns, images) stimuli can create diverse therapeutic applications. Scents can also play a role — fruit or floral fragrances can shape environments for relaxation. Research in Taiwan shows that hinoki oil’s α-terpineol reduces fatigue, while bitter orange oil calms anger and panic, acts as a sedative, improves insomnia, and relaxes muscles. Combining sound, tactile sensation, imagery, and scent essentially lays the foundation for the “metaverse,” recreating idyllic landscapes, exotic atmospheres, birdsong, and floral scents — immersive environments that naturally relax and uplift.

Using advanced AI to collect and analyze emotional data (joy, anger, sorrow, happiness), then stimulating through auditory, visual, tactile, and olfactory channels to optimize emotions and mental states — even creating immersive environments in real time — would surely result in a highly popular product.

If you study science, you may know the four fundamental forces of nature: (1) gravity, (2) electromagnetism, (3) strong nuclear force, and (4) weak nuclear force. When creating environments and atmospheres, beyond sound, imagery, temperature, and scent, there is also an abstract “aura” or “field.” This is sometimes called the fifth force — “torsion field.” People often say “this place has a strong aura” or “this person has presence.” This is a real sensation, otherwise people wouldn’t say it.

The torsion field is weaker than gravity and very difficult to measure with instruments, which is why it is rarely mentioned in science or textbooks. Since the 1960s, Russian scientists have studied torsion fields, discovering unique properties: they cannot be shielded by natural materials, they travel faster than light, can transmit to the future or past, and leave residual effects even after the source is removed.

Research suggests torsion energy, though invisible, can be harnessed to create comfortable spaces and adjust vibration frequencies. Crystals and minerals can resonate to purify negative energy and induce positive energy. For example, placing specific crystals on a device could trigger resonance, harmonizing the environment and the user’s body and mind. Integrating torsion fields could help users regain optimal sensations, achieving mind-body unity and health.

Of course, the system requires accurate data classification and analysis, determining which sensory combinations to use, and how to stimulate. Big data learning and clinical testing will be needed to refine it. But under this concept, a “super entertainment-health intelligent product” could be born. Would you be interested in trying it?

translate by “Copilot”


메타데이터
post_id
de53dfea1ec4
slug
一種新型的娛樂健康智能產品洞見-de53dfea1ec4
url
https://medium.com/@markkennethlee/%E4%B8%80%E7%A8%AE%E6%96%B0%E5%9E%8B%E7%9A%84%E5%A8%9B%E6%A8%82%E5%81%A5%E5%BA%B7%E6%99%BA%E8%83%BD%E7%94%A2%E5%93%81%E6%B4%9E%E8%A6%8B-de53dfea1ec4
canonical_url
https://medium.com/@markkennethlee/%E4%B8%80%E7%A8%AE%E6%96%B0%E5%9E%8B%E7%9A%84%E5%A8%9B%E6%A8%82%E5%81%A5%E5%BA%B7%E6%99%BA%E8%83%BD%E7%94%A2%E5%93%81%E6%B4%9E%E8%A6%8B-de53dfea1ec4
author_url
https://medium.com/@markkennethlee
status
ok
fetched_at
2026-06-27 07:40:21