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Skybox City (Universal Render Pipeline)

Skyboxes in Unity can really bring together your scene.

Alex Tolson · 2025-04-23 23:19 · 0 claps · 2.5 min read
#skybox #unity #urp #universal-render-pipeline #game-development
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Wiki topics: 🎮 · Gaming

Skybox City (Universal Render Pipeline)

Skyboxes in Unity can really bring together your scene.

In this tutorial, we have a project created using the Universal Render Pipeline in Unity 2022.3.30f1.

We need our Lighting tab. This can be accessed from the Menu Bar >> Window >> Rendering >> Lighting. I usually dock this tab with the Inspector.

It’s important to note that the Built-In Renderer and the URP renderer are the same. The HDRP is different.

What we’re about to do is for the Built-In Renderer and the URP.

Let’s create new Lighting Settings:

Then select the New Lighting Settings in the Project view and look to the Inspector window:

If you have a Graphics card that can do this, select Auto Generate and change the LightMappers to Progressive GPU.

Let’s create a new material that we can use for our skybox because as it is right now, we cannot change the Skybox settings:

Let’s place that Skybox material in the Lighting window, under the Environment tab.

We will get this warning because we need to make changes to the Shader.

Now, we need to go into the Shader and change it from Universal Render Pipeline to Skybox >> Procedural:

Now, we can change the settings inside of the skybox.

With the Sun Size Convergence, it’s important to note that the larger the number, the smaller the Sun appears in the skybox and the smaller the number, the larger the Sun appears.

With the manual adjustments of the Skybox settings, the directional lighting within the scene is ignored. In the Lighting tab, however, the Sun Source can be changed to be the Directional Light.

Let’s visit some other settings:

The Intensity Multiplier takes the baked lighting and increases the intensity.

The resolution can go to 2048 but without any details, clouds, etc, 128 resolution is good enough.

Bounces refers to how many times a reflection includes other reflections.

This concludes the tutorial on Skybox City (Universal Render Pipeline).

Thanks for Stopping By.


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