ONE MONTH, FIVE GAMES: WHAT I LEARNED MAKING TTRPG
On July 25th, I published my first TTRPG on Itch.io: LAST SOLO. Since then, I’ve released 4 other games, for a total of 5 (one is hidden)…
ONE MONTH, FIVE GAMES: WHAT I LEARNED MAKING TTRPG
Originally published on my Substack.
On July 25th, I published my first TTRPG on Itch.io: *LAST SOLO*. Since then, I’ve released four other games, for a total of five(one is hidden). In this first month, I dove headlong into the TTRPGs world. I participated in a jam and read different games, wrote ideas and systems, and above all, I learned a lot**.
Here’s a short recap: what I made, what I learned and where I want to go next.
Photo by Timothy Dykes on Unsplash
WHAT I RELEASED
- Last Solo — **for Eternal TTRPG jam A game about musical rebellion: you’re musicians trying to free music from AI censorship. It’s a one-page game**.
- Spice Odyssey — **for the 1100 Words TTRPG Kitchen jam You play a group that inherits a failing restaurant and the only way to save it is to find legendary spices. This one is currently hidden because I’m not fully happy with it**.
- Home — **inspired by Darren Aronofsky’s film “Mother!” A two-player game. One player is the Home, the other is the Guest,** a man who accepted the invitation but can’t remember anything about himself. He’ll find out by exploring the house.
- Last Words 2049 A two-player game. The ship is going down and there’s only one escape pod left. Two people on the ship but only one can get out alive. Or maybe not.
- The Nameless — for the Poetry Inspired TTRPG jam A story game with a rotating game master. One player is The Nameless, returning to their city after a war. The other is The Place, playing the city itself and everything that happens there. The goal is to accept or reject what The Nameless finds.
WHAT I LEARNED I learned several things:
- Reading other games helped me grow This month I read many games (famous ones, unknown ones, etc.). Every game gave me something: a mechanic to adapt, an idea to develop or just a new way to think about games.
- Community matters I joined several Discord groups with designers and players. Just reading their conversations made me realize how important it is to share ideas, doubts and prototypes. Being part of a community gives a huge boost. I want to be even more involved.
- Write on paper I started using a notebook to sketch, draw and write. Writing on paper helps me to “see” the game better and makes it feel more real. Drawing “things” unlocks new ideas.
- Jams It was really important to participate in the game jam. Deadlines and rules gave me clear boundaries to work within. They helped me to focus on a few key elements and finish something.
- Simplicity I always try to set limits: one page, one main idea, few rules. This simplicity helps me understand what I want to say. Some ideas born this way might grow into bigger games later.
Of course, some of these games started as ideas I had in the past. This month I just decided to put them on paper.
What’s next? I’ll keep joining game jams, focusing on small game design and chatting with the TTRPG community whenever I can. At the same time, I’ve decided to take game design more seriously: I want to study and explore more resources to get better at it.
Slowly, I’ll also start focusing on a “bigger” (whatever that means) project I’ve been thinking about for a while.
If you want to keep up, follow me here or check out my games: https://alxlinear.itch.io
Thanks for reading See you in the next post!
메타데이터
- post_id
- e446a72e34d3
- slug
- one-month-five-games-what-i-learned-making-ttrpg-e446a72e34d3
- url
- https://medium.com/@alxlinear/one-month-five-games-what-i-learned-making-ttrpg-e446a72e34d3
- canonical_url
- https://medium.com/@alxlinear/one-month-five-games-what-i-learned-making-ttrpg-e446a72e34d3
- author_url
- https://medium.com/@alxlinear
- status
- ok
- fetched_at
- 2026-07-18 19:06:02