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Astrorum Dev Log II

Recently I began experimenting in Unity to design and develop a large scale space game. After making the switch to XNA/Monogame, I am sitll…

Matt Perley · 2026-05-25 17:40 · 10 claps · 2.3 min read
#game-development #dotnet #indie-game #games #space
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Wiki topics: 🔭 · Astronomy & Space 🔬 · Science · General 🎮 · Gaming

Astrorum Dev Log II

Some images of the rising/setting sun.

Some images of the rising/setting sun.

Recently I began experimenting in Unity to design and develop a large scale space game. After making the switch to XNA/Monogame, I am sitll very happy the results thus far.

We have been hard at work over the last month or so getting everything we need implented in the new engine. We have worked in a terrain system, volumetric clouds, planet scale oceans and more! Everything is still a WIP. It does take time, even with Ai, to develop anything well.

I decided today to pop on here and give a small update! We have successfully integrated our collision system from Unity. We even made it better. Can go flying at millions of meters per second and still smash right into the mesh. Simulated collision is seriously top notch stuff!

I was experimenting with textures and normals, but decided to avoid them. I really like the look of my terrain and the lighting/shadow shaders are making it even better. There is enough detail with the shadows and noise it “should be fine”. I started optimizing more as well. Working on creating different quality levels and making sure that code runs and doesnt drown you cpu/gpu in calls that are no longer required.

(34) Optimizing So Hard. — YouTube Just A Tour Of Avaline Prime. Biome Tour!

Some shots from space.

Some shots from space.

We have now got new dev tools in development. Porting more of our work from Unity and, coming very soon, WALKING ON SHIPS!!!!!!

We love all of the support and excitement this project has generated and I really appreciate the kind words I have been getting! We are not trying to build Star Citizen. I have some ambition, but I am not insane lol.

There will be more updates to come in the future, thanks for stopping in and we will be back very soon!

Working on our POI builder.


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