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Stu1 ASM3 RMIT Sound in Unity Lecture

Invisible Sound Design Video

Alex Tran · 2026-05-11 02:22 · 0 claps · 1.0 min read
#rmit-university #sound-design #made-with-unity
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Wiki topics: EDU · Education & Learning 🎮 · Gaming

Stu1 ASM3 RMIT Sound in Unity Lecture

Invisible Sound Design Video

  • Materials Sound
  • SFX
  • temperature theme for transition
  • 3D music area, music increases along with deepening into the environment
  • Field theme for high space and low space, separated differently (piano).
  • Playing with a high-pass filter for the piano theme to describe the vibe, for example, from a cold winter to a breeze (kind of like easing in and easing out between music, audio, etc.).
  • Texture soup is diverse for different objects, textures, etc.
  • UX research for utilizing this game for what?
  • 2D map using color for emotional and musical vibe for specific environment and sub area for details, transitions, etc. -> placing them in order.
  • Layers for sound generally.
  • Ambient increase until the peak.
  • Keep the musical background interesting.
  • Repetitive loop for musical mental map for players recognizing, tied to location, and subdivided into places.

Implementing Audio in Unity

  • Loop.
  • Pitch, negative for turning music back.
  • Spatial Blend max for 3D sounds for 3D objects.
  • Doppler level, similar to the echo in the mountain, min 0.
  • Spread keep 1.8.
  • Volume Rolloff for Linear.
  • Min max based on the object’s size overall, keep them overlapping for the fade-in and fade-out effect transition between environments.

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stu1-asm3-rmit-sound-in-unity-lecture-ea29f49d20c7
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2026-06-09 15:37:30