ECO MDA FE Federico Cicchi The transparency gold standard just had its worst year. In late May 2026, Rainbow Six Siege sat at 66,877 concurrent players on Steam. Its 24-hour peak was 85,238, and the tracker carried a…
ECO MDA FE Federico Cicchi The Game That Forgot Its Own Name A reviewer published his Bleeding Edge review on Kotaku six days after launch. The headline named his own memory loss as the only thing…
MDA FE Federico Cicchi The Opposite of PUBG: Why Single-Axis Differentiation Is a Coupon, Not a Strategy Two screenshots, same week, September 2017.
ECO MDA FE Federico Cicchi Why “Better Than Mario” Was the Worst Strategy in Game Industry History A kid walks into a Sears in 1993. Two demo kiosks. Mario on one, Sonic on the other. He plays Mario for ninety seconds. Smiles. Puts the…
MDA FE Federico Cicchi Your Game’s Name Is a Contract. Here’s What Happens When You Break It. On June 10, 2018, Todd Howard walked onto the E3 stage and broke a twenty-year promise with six words. Fallout 76 would be entirely online…
MKT MDA FE Federico Cicchi Journey Destroyed Every Feature and Won Everything March 2012. A character with no face, no name, and no arms walks into a desert. There’s a mountain on the horizon. That’s it.
MDA FE Federico Cicchi The RPG That Killed Combat and Won Everything Every RPG ever made had combat. Then one didn’t. It won.
MDA FE Federico Cicchi They Said Nothing. Then They Shipped Everything. Then They Won. How Hello Games rebuilt player trust after gaming’s most toxic launch. Not with apologies or roadmaps, but with 39 free updates and…
DSN MDA FE Federico Cicchi How Doom and PUBG become million dollar games and how to replicate their success Great games don’t “compete.” They rewrite what the genre is allowed to be.
ECO MDA FE Federico Cicchi A Better Game seldom beats Being First If a video game creates a new category, then it’s likely to become the undisputed leader. But being first does not automatically mean your…
MKT ECO MDA FE Federico Cicchi Video Game Marketing Is a Battle of Categories Before you design another feature, claim the category.
TCH ECO MDA SOC AI FE Federico Cicchi How to avoid the same tragic fate of Pippin How the laws of Positioning decide whetever your game becomes a legend...or a flop.
MKT ECO MDA FE Federico Cicchi I Made a Really Cool Game, but Nobody Wants to Download It. Why? Why great games fail when you ignore the most important rule in marketing
MKT ECO MDA FE Federico Cicchi How to replicate the success of Cuphead What happens if you take a classic run-and-gun game and merge it with the design of American 1930s cartoons?
ECO MDA FE Federico Cicchi The 4 Fundamental steps to design a video game to beat the competition In the previous article, we explored the importance of the concept of positioning for the development of a successful video game. We saw…
MKT ECO MDA FE Federico Cicchi The Battle for the Player’s ind Why Positioning (and not code, graphics, or marketing campaigns) is the real deal to making a game that sells in today’s saturated market.
ECO MDA FE Federico Cicchi Why most Indie Games fail (and how Positioning can save yours) You can make the most beautiful game in the world…and still fail.