TCH MDA FA Fady LibGDX: كيف تقلل حجم لعبتك 60% مع الحفاظ على دقة الأصول؟ يواجه مطورو الألعاب باستخدام إطار العمل LibGDX تحدياً تقنياً كبيراً بعد
VL Vladislav Shesternin LibGDX: BackgroundBlur and Blanding in Frame Buffer (FBO) LibGDX: BackgroundBlur and Blanding in Frame Buffer (FBO)
TCH SA Sandeep Tiwari How I’m Building My Dream Game While Working a 9–6 Job Balancing a full-time job and a full-time dream isn’t easy, but here’s how I’m making it work — one bubble at a time.
YA Yair Morgenstern Dynamically packing Textures in LibGDX with PixmapPacker In Unciv, we’re very big on modding. Many of our players use mods that change the images we use to render on the screen, and since each mod…
YA Yair Morgenstern Profiling LibGDX scene2d rendering This is a continuation of the LibGDX performance guide, providing a deep dive into one of the many aspects — texture swaps affecting…
JU Julian Arias Maetschl Building Koble: Embracing Constraints to Unlock Creativity I’ve been working on Koble for the past three years, mostly during weekends and by squeezing in 30 minutes on occasional afternoons…