MDA MA Maglucen Making Vertex-Painted Terrain Work in Unity URP (Without Breaking Your Sampler Budget) So here’s the thing about Unity’s URP that’ll bite you if you’re not careful: you only get 16 texture samplers total. And before you even…
MDA SE Sean Duggan Unity Shader Graph — Normal Displacement Recently, we did some code that messed with vertex placement, but what about normals? Well, we could mess with the actual normals, but…